Snap & Go: A One-Stop Matching App for Rural Seniors and Volunteers 

Active Ageing
Social Capital Building

Overview

Snap & Go is a one-stop matching platform for seniors and volunteers. It is a collaborative project launched in June 2022 by the Jockey Club Design Institute for Social Innovation (J.C.DISI) at The Hong Kong Polytechnic University, the Hong Kong Council of Social Service, and the Sai Kung District Community Centre. The platform aims to match volunteers with rural elderlies based on their daily needs, creating an information-sharing and mutual support network for caregivers. This initiative helps elderlies receive more efficient and prompt daily assistance, raises awareness of the role of caregivers in society, and provides much-needed respite for overburdened caregivers. 

Outcomes

Snap & Go is expected to launch in the first quarter of 2025, and several community support organizations have already expressed interest in using the app in other regions. During internal testing, the app achieved the expected results. To cater to the diverse habits and needs of different stakeholders, the app features three distinct interface designs for elderlies, volunteers, and NGO workers. The elderlies can easily use the app to match with volunteers who can assist them with daily tasks such as home haircuts, shopping, and house cleaning. Volunteers benefit from a more structured and efficient communication platform that clearly records information and data for each task. NGO workers can use the app to send important event notifications and track the status of both elderlies and volunteers. 

Process

Inspiration

The Sai Kung District Community Centre has long been responsible for community support work, but it has faced numerous challenges in providing assistance to seniors and organising volunteer activities. With over ten thousand elderlies living in 100 villages across the district, the low population density and distance from urban areas have limited the community services available to the elderly and caregivers. This isolation makes it difficult for elderlies to access volunteers and receive support, further increasing the burden on caregivers. Additionally, when organizing past activities, the center struggled with communication issues and inefficiencies in managing large numbers of volunteers due to the limitations of communication apps. 

With these fundamental problems in mind, J.C.DISI held multiple workshops to gather input from stakeholders, including seniors, caregivers, and volunteers. This feedback was incorporated into the design of Snap & Go, to create a one-stop app that understands the needs of seniors and caregivers, efficiently notifies relevant volunteers, tracks services provided, and facilitates follow-up when necessary.

(Caption: The team conducts five workshops to gather feedback from various stakeholders.)

Ideation

During the conceptualization process, while the overall direction of the app remained unchanged, more effort was put into the interface design to meet the needs of the three main user groups: elderlies, volunteers, and NGO staff. One of the primary users of Snap & Go is elderlies living in rural Sai Kung, whose ability to understand visual elements and operate apps differs from typical users. Apps designed for younger users often feature multiple colors, varying button placements, and diverse functionalities. Younger people, having grown up using digital tools, find such apps easier to navigate. However, seniors may misinterpret icons, such as mistaking a “photo” icon for a house. Moreover, if button placements change across different pages, seniors may struggle to adapt. They prefer consistent button placement, regardless of the content displayed on the page, which better aligns with their usage habits. 

The project began during the pandemic, and after collecting elderlies’ feedbacks on digital literacy, the team found that many of them were familiar with certain mobile apps, including WhatsApp and LeaveHomeSafe (Chinese: 安心出行). As a result, the team decided to incorporate green elements from these apps into the design of Snap & Go. They also fixed the button positions across all pages, simplified the functionalities as much as possible, and added text explanations beneath icons to help elderlies understand and use the services more easily.

(Caption: The operational buttons and page elements of the app remain consistent across all screens.)

Implementation

After the project team gathered user requirements for the app, they worked with a software development company to create a prototype that simulated the entire app usage process. This allowed seniors and volunteers to test the app. Throughout this process, the project team communicated with various stakeholders, not only to summarize suggested improvements but also to clearly define the needs, which would significantly influence the app’s functional design. 

In the prototype, one service involved volunteers visiting elderlies’ homes to prepare soup. However, after testing, users found that this service offered limited benefits, so it was changed to a grocery shopping service. Another example is the volunteer interface. Originally, when an elderly requested help, their home address was displayed directly, raising privacy concerns. In the revised version, volunteers are shown the senior’s general area when a request is made, with the specific address only provided through a phone call after the volunteer accepts the task. 

(Caption: The volunteer interface of the “Snap & Go” app.)
(Caption: The organisation interface of the “Snap & Go” app.)

User Journey Map

This method is used to document the entire service journey—from how the user “obtains” the service to the “completion of the service”—capturing each step in a visualized manner. By utilizing a user journey map, we can adopt the user’s perspective and gain insights into how they interact with and use the service. 

In the initial design phase of Snap & Go, the storyboard method was used to illustrate the user journey of the app. Staff from the Sai Kung Community Centre, based on the challenges they encountered in their daily work, proposed a concept to address these pain points: “We hope to create a service delivery platform app similar to Deliveroo.” After outlining the necessary features for the app, they sketched a simple service flow, where users could select the services, they need and request volunteer assistance. By using a user journey map, the various participating groups gained a clearer understanding of the service flow and the project’s objectives.

(Caption: The project’s initial storyboard.)

 

As more feedback was collected through various workshops, the center’s goals for the app became more detailed and clearer. In addition to seniors, the user base of Snap & Go expanded to include staff from the center and volunteers, creating a bridge among the three groups and improving overall efficiency. The app also aims to introduce a wealth of community resources to elderlies and caregivers, promote the center’s various services to a broader community audience, and encourage more volunteers to participate 

 

This app simplifies the process of becoming a volunteer, providing an easy way for individuals to explore how they can contribute to the community. With the expansion of the user group, the service flow was organized and modified to include functions that cater to different stakeholders, resulting in a comprehensive journey map that captures the entire app usage process. 

 

This simplified visual tool facilitates further communication with other designers, making all information clear and accessible. It allows designers to quickly understand the project as a whole and serves as a reference blueprint for the development team, guiding them in implementing the corresponding functionalities and completing the app’s design work. 

(Caption: The project’s detailed storyboard.)

 

 

References & Further Reading:

  1. 1. POWER UP NGO Service Innovation Training Programme”: https://www.polyu.edu.hk/disi/collaboration/projects/powerup/?sc_lang=en
  2. 2. “Snap & Go – Volunteer Matching App for Elderly Care” Action Project Webpage: https://www.polyujcsoinno.hk/en/innovation-themes/s13/action-projects-carers/btoc 

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